What We Do

Video Game Development

Since 1999, games have been in our blood.  Check out our current offerings, or contact us about custom development services.

Software Development

From making the big machines run in industrial automation to the small things in mobile apps, we do it all.

Web Development

For as long as we’ve been doing software development, we’ve been doing web development, for all project sizes.

Latest Articles

Jumpman Forever OUYA Beta Bug Submission

OUYA Jumpman Forever Beta Bug Reporting Form We’ll be updating our list of beta bugs non-stop as people find them.  If you’re submitting a bug, please, check the bug board first before submitting – we don’t need multiples of the same issue And while it’s not a bug, we’re looking for feedback on how hard

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Jumpman Forever Ouya Beta Release Notes

Jumpman Forever OUYA Beta Build Release 1: March 4th, 2014 Hey, thanks for dropping by and checking out the OUYA Beta Notes. General Notes: Difficulty levels are still questionable.  The developers can play it through easily, but, still question how players feel about the first level pack. New music is not yet in place Most

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Jumpman Forever Preview Release Notes

Thanks for stopping by to check out the Jumpman Forever Preview! So, what’s not in the Preview that’s in the real thing? Well, the preview only has 8 levels. When phase 1 ships (Ouya) it will have 30 levels. When Phase 2 ships, it will be at least 60 levels. This is a random sampling

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Protected: Jumpman Forever Preview Release Downloads

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Deconstructing A Classic: Jumpman, Part 2

This article is part of the Jumpman Forever Kickstarter campaign – instead of just telling you we’re going to make a game, and showing you a little in-game footage, I though it would be a great idea to break down what made Jumpman great, and how we’re dealing with it in a modern sequel. In

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By: J - CC BY 2.0

Deconstructing a Classic: Jumpman, Part 1

I have a serious pet peeve: sequels and classic game reboots (or even just re-using the name for something only loosely in common with the original.) for instance, let’s take a quick look at the history of Pac-Man. Pac-Man had a very specific sort of DNA in its gameplay.  With Pac-Man, there’s a very specific,

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