Game Development

Deconstructing a Classic: Jumpman, Part 1

I have a serious pet peeve: sequels and classic game reboots (or even just re-using the name for something only loosely in common with the original.) for instance, let’s take a quick look at the history of Pac-Man. Pac-Man had a very specific sort of DNA in its gameplay. ¬†With Pac-Man, there’s a very specific, …

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